Soon after the presentation, we sat down with the game designer, and found out that despite the popularity of Cave Story, he still has a day job. For now. " I still work full time as a salaryman," Amaya told Joystiq, "but from April I'm going to be a full time developer." He explained that he planned to leave his job as a programmer for large-scale printing equipment a year ago, but "everybody was like 'are you really okay with developing games?' They weren't really sure if I could support myself." As he also had to train his replacement, his transition to full-time game designer was delayed. " I have a wife, I have kids, so [his co-workers] were a bit worried. It's not like they doubt my skill."
Continue reading Interview: Cave Story's salaryman designer, Daisuke 'Pixel' Amaya
Interview: Cave Story's salaryman designer, Daisuke 'Pixel' Amaya originally appeared on Joystiq on Fri, 11 Mar 2011 09:30:00 EST. Please see our terms for use of feeds.